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PARANOIA: THE UNCOOPERATIVE BOARD GAME

PARANOIA: THE UNCOOPERATIVE BOARD GAME

This is a competitive game for 2-6 players. Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet.

Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) When a Troubleshooter dies, high tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous…

Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex... but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know... things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!

  • A HILARIOUSLY CHAOTIC BOARD GAME: Play as Troubleshooters in Alpha Complex, following orders from the all-knowing Computer while navigating mutants, secret societies, and betrayals.
  • STRATEGIC BETRAYAL AND SURVIVAL: Bend the rules, expose traitors, and trust no one as you climb the ranks toward Ultraviolet Clearance—but beware of GuardBots and fellow players.
  • MODULAR MAP TILES: Create a dynamic game board each session with 30 Alpha Complex modular map tiles, offering endless replayability and strategic variety.
  • HIGH-QUALITY COMPONENTS: Includes 195 cards, 93 tokens, 6 Troubleshooter standees, a clearance tracker, and a comprehensive rulebook for seamless gameplay.
  • PERFECT FOR GAME NIGHTS: Designed for 2-6 players, ages 14 and up, with a playtime of approximately 60-90 minutes, making it a great choice for fans of strategy and humor-filled games.
$47.99
PARANOIA: THE UNCOOPERATIVE BOARD GAME—
$47.99

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This is a competitive game for 2-6 players. Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet.

Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) When a Troubleshooter dies, high tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous…

Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex... but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know... things might not go so well for you. Especially if the roving GuardBots have anything to do with it. Best of luck, and remember: the Computer is your friend! Trust the Computer!

  • A HILARIOUSLY CHAOTIC BOARD GAME: Play as Troubleshooters in Alpha Complex, following orders from the all-knowing Computer while navigating mutants, secret societies, and betrayals.
  • STRATEGIC BETRAYAL AND SURVIVAL: Bend the rules, expose traitors, and trust no one as you climb the ranks toward Ultraviolet Clearance—but beware of GuardBots and fellow players.
  • MODULAR MAP TILES: Create a dynamic game board each session with 30 Alpha Complex modular map tiles, offering endless replayability and strategic variety.
  • HIGH-QUALITY COMPONENTS: Includes 195 cards, 93 tokens, 6 Troubleshooter standees, a clearance tracker, and a comprehensive rulebook for seamless gameplay.
  • PERFECT FOR GAME NIGHTS: Designed for 2-6 players, ages 14 and up, with a playtime of approximately 60-90 minutes, making it a great choice for fans of strategy and humor-filled games.

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