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DEEP MAGIC VOLUME 2 POCKET EDITION

DEEP MAGIC VOLUME 2 POCKET EDITION

Deep Magic: Vol 2 is a sequel to the spell-filled Deep Magic: Vol 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:

 • The Witch base class, a spellcaster that communes with and commands the spirits of the natural world

 • 19 new subclasses, from cooking bars, to scavenger druids, to fey wizards

 • 14 styles of spellcasting, such as Dream, Pyromancy, or Weather, to give your spellcaster a distinctive theme with fun, new features

 • 15 magical grimoires that gain power as the character grows

 • 10 spellcasting NPCs to help or hinder characters

 • 16 adventure site location descriptions and encounter hooks to go along with the 24 Arcane Map Tiles

Like Volume 1, Volume 2 is not just for wizards, warlocks, and sorcerers - or even just players! This volume expands options for almost every spellcasting class, including the new witch base class, and includes plenty of guidance throughout for Game Masters looking to use magic and spells as character rewards, as storytelling devices, and as villainous tools.

$29.99
DEEP MAGIC VOLUME 2 POCKET EDITION—
$29.99

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Deep Magic: Vol 2 is a sequel to the spell-filled Deep Magic: Vol 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:

 • The Witch base class, a spellcaster that communes with and commands the spirits of the natural world

 • 19 new subclasses, from cooking bars, to scavenger druids, to fey wizards

 • 14 styles of spellcasting, such as Dream, Pyromancy, or Weather, to give your spellcaster a distinctive theme with fun, new features

 • 15 magical grimoires that gain power as the character grows

 • 10 spellcasting NPCs to help or hinder characters

 • 16 adventure site location descriptions and encounter hooks to go along with the 24 Arcane Map Tiles

Like Volume 1, Volume 2 is not just for wizards, warlocks, and sorcerers - or even just players! This volume expands options for almost every spellcasting class, including the new witch base class, and includes plenty of guidance throughout for Game Masters looking to use magic and spells as character rewards, as storytelling devices, and as villainous tools.

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